[3]Shuo Xiong (2013) The Problems With Modern Japanese and Chinese Game Seclusion From the Outside World and In-Depth Analysis of the Countermeasures. International Conference on Japan Game Studies 2013. Kyoto, Japan. May. 2013
发布时间:2022-03-21
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- 上一条:[5]Shuo Xiong, Long Zuo, R. Chiewvanichakorn and Hiroyuki Iida. (2014). Quantifying Engagement of Various Games.The 19th Game Programming Workshop, pages 101-106. Hakone, Japan. Nov. 2014
- 下一条:[7]Shuo Xiong, Hiroyuki Iida (2014). Attractiveness of Real Time Strategy Games. International Conference on Systems and Informatics, IEEE, pages 264-269. Shanghai, China. Nov. 2014