[2]Shuo Xiong (2013). The Classic board game history - Asian Modern Game ``Sakoku'' problem and its counter measures. The 8th International Conference on Computers and Games (CGIW2013): Computer Games and Intelligence Workshop. Yokohama, Japan. Aug. 2013
发布时间:2022-03-21
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- 上一条:[2]Shuo Xiong (2013). The Classic board game history - Asian Modern Game ``Sakoku'' problem and its counter measures. The 8th International Conference on Computers and Games (CGIW2013): Computer Games and Intelligence Workshop. Yokohama, Japan. Aug. 2013
- 下一条:[4]Shuo Xiong and Hiroyuki Iida. (2014). The depth studies of game knowledge sharing and Asian game market. Replaying Japan Again: 2nd International Japan Game Studies Conference. Edmonton, Canada. Aug. 2014