[内容简介]
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.
The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.
This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
[目录]
Foreword xv
Notations xix
Acknowledgments xxiii
Introduction xxv
Laurent LUCAS, Celine LOSCOS and Yannick REMION
PART 1. 3D ACQUISITION OF SCENES 1
Chapter 1. Foundation 3
Laurent LUCAS, Yannick REMION and Celine LOSCOS
1.1. Introduction 3
1.2. A short history 5
1.3. Stereopsis and 3D physiological aspects 14
1.4. 3D computer vision 17
1.5. Conclusion 20
1.6. Bibliography 20
Chapter 2. Digital Cameras: Definitions and Principles 23
Min H. KIM, Nicolas HAUTIERE and Celine LOSCOS
2.1. Introduction 23
2.2. Capturing light: physical fundamentals 24
2.3. Digital camera 28
2.4. Cameras, human vision and color 33
2.5. Improving current performance 35
2.6. Conclusion 38
2.7. Bibliography 38
Chapter 3. Multiview Acquisition Systems 43
Frederic DEVERNAY, Yves PUPULIN and Yannick REMION
3.1. Introduction: what is a multiview acquisition system? 43
3.2. Binocular systems 45
3.3. Lateral or directional multiview systems 54
3.4. Global or omnidirectional multiview systems 61
3.5. Conclusion 66
3.6. Bibliography 66
Chapter 4. Shooting and Viewing Geometries in 3DTV 71
Jessica PREVOTEAU, Laurent LUCAS and Yannick REMION
4.1. Introduction 71
4.2. The geometry of 3D viewing 72
4.3. The geometry of 3D shooting 75
4.4. Geometric impact of the 3D workflow 80
4.5. Specification methodology for multiscopic shooting 84
4.6. OpenGL implementation 86
4.7. Conclusion 87
4.8. Bibliography 88
Chapter 5. Camera Calibration: Geometric and Colorimetric Correction 91
Vincent NOZICK and Jean-Baptiste THOMAS
5.1. Introduction 91
5.2. Camera calibration 91
5.3. Radial distortion 95
5.4. Image rectification 98
5.5. Colorimetric considerations in cameras 103
5.6. Conclusion 109
5.7. Bibliography 110
PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES 113
Chapter 6. Feature Points Detection and Image Matching 115
Michel DESVIGNES, Lara YOUNES and Barbara ROMANIUK
6.1. Introduction 115
6.2. Feature points 116
6.3. Feature point descriptors 123
6.4. Image matching 128
6.5. Conclusion 131
6.6. Bibliography 132
Chapter 7. Multi- and Stereoscopic Matching, Depth and Disparity 137
Stephanie PREVOST, Cedric NIQUIN, Sylvie CHAMBON and Guillaume GALES
7.1. Introduction 137
7.2. Difficulties, primitives and stereoscopic matching 138
7.3. Simplified geometry and disparity 139
7.4. A description of stereoscopic and multiscopic methods 141
7.5. Methods for explicitly accounting for occlusions 147
7.6. Conclusion 153
7.7. Bibliography 154
Chapter 8. 3D Scene Reconstruction and Structuring 157
Ludovic BLACHE, Muhannad ISMAEL and Philippe SOUCHET
8.1. Problems and challenges 157
8.2. Silhouette-based reconstruction 158
8.3. Industrial application 162
8.4. Temporally structuring reconstructions 166
8.5. Conclusion 170
8.6. Bibliography 171
Chapter 9. Synthesizing Intermediary Viewpoints 173
Luce MORIN, Olivier LE MEUR, Christine GUILLEMOT, Vincent JANTET and Josselin GAUTIER
9.1. Introduction 173
9.2. Viewpoint synthesis by interpolation and extrapolation 173
9.3. Inpainting uncovered zones 181
9.4. Conclusion 189
9.5. Bibliography 189
PART 3. STANDARDS AND COMPRESSION OF 3D VIDEO 193
Chapter 10. Multiview Video Coding (MVC) 195
Benjamin BATTIN, Philippe VAUTROT, Marco CAGNAZZO and Frederic DUFAUX
10.1. Introduction 195
10.2. Specific approaches to stereoscopy 196
10.3. Multiview approaches 202
10.4. Conclusion 207
10.5. Bibliography 208
Chapter 11. 3D Mesh Compression 211
Florent DUPONT, Guillaume LAVOUE and Marc ANTONINI
11.1. Introduction 211
11.2. Compression basics: rate-distortion trade-off 212
11.3. Multiresolution coding of surface meshes 213
11.4. Topological and progressive coding 215
11.5. Mesh sequence compression 218
11.6. Quality evaluation: classic and perceptual metrics 221
11.7. Conclusion 223
11.8. Bibliography 224
Chapter 12. Coding Methods for Depth Videos 229
Elie Gabriel MORA, Joel JUNG, Beatrice PESQUET-POPESCU and Marco CAGNAZZO
12.1. Introduction 229
12.2. Analyzing the characteristics of a depth map 231
12.3. Depth coding methods 232
12.4. Conclusion 245
12.5. Bibliography 245
Chapter 13. StereoscopicWatermarking 249
Mihai MITREA, Afef CHAMMEM and Francoise PRETEUX
13.1. Introduction 249
13.2. Constraints of stereoscopic video watermarking 250
13.3. State of the art for stereoscopic content watermarking 255
13.4. Comparative study 259
13.5. Conclusions 267
13.6. Bibliography 268
PART 4. RENDERING AND 3D DISPLAY 271
Chapter 14. HD 3DTV and Autostereoscopy 273
Venceslas BIRI and Laurent LUCAS
14.1. Introduction 273
14.2. Technological principles 275
14.3. Design of mixing filters 280
14.4. View generation and interleaving 282
14.5. Future developments 285
14.6. Conclusion 286
14.7. Bibliography 287
Chapter 15. Augmented and/or Mixed Reality 291
Gilles SIMON and Marie-Odile BERGER
15.1. Introduction 291
15.2. Real-time pose computation 292
15.3. Model acquisition 299
15.4. Conclusion 304
15.5. Bibliography 305
Chapter 16. Visual Comfort and Fatigue in Stereoscopy 309
Matthieu URVOY, Marcus BARKOWSKY, Jing LI and Patrick LE CALLET
16.1. Introduction 309
16.2. Visual comfort and fatigue: definitions and indications 310
16.3. Signs and symptoms of fatigue and discomfort 312
16.4. Sources of visual fatigue and discomfort 315
16.5. Application to 3D content and technologies 321
16.6. Predicting visual fatigue and discomfort: first models 324
16.7. Conclusion 324
16.8. Bibliography 325
Chapter 17. 2D–3D Conversion 331
David GROGNA, Antoine LEJEUNE and Benoit MICHEL
17.1. Introduction 331
17.2. The 2D–3D conversion workflow 332
17.3. Preparing content for conversion 333
17.4. Conversion stages 337
17.5. 3D–3D conversion 343
17.6. Conclusion 343
17.7. Bibliography 344
PART 5. IMPLEMENTATION AND OUTLETS 347
Chapter 18. 3D Model Retrieval 349
Jean-Philippe VANDEBORRE, Hedi TABIA and Mohamed DAOUDI
18.1. Introduction 349
18.2. General principles of shape retrieval 350
18.3. Global 3D shape descriptors 352
18.4. 2D view oriented methods 353
18.5. Local 3D shape descriptors 353
18.6. Similarity between 3D shapes 356
18.7. Shape recognition in 3D video 359
18.8. Evaluation of the performance of indexing methods 361
18.9. Applications 363
18.10. Conclusion 366
18.11. Bibliography 366
Chapter 19. 3D HDR Images and Videos: Acquisition and Restitution 369
Jennifer BONNARD, Gilles VALETTE, Celine LOSCOS and Jean-Michel NOURRIT
19.1. Introduction 369
19.2. HDR and 3D acquisition 370
19.3. 3D HDR restitution 380
19.4. Conclusion 382
19.5. Bibliography 383
Chapter 20. 3D Visualization for Life Sciences 387
Aassif BENASSAROU, Sylvia PIOTIN, Manuel DAUCHEZ and Dimitri PAPATHANASSIOU
20.1. Introduction 387
20.2. Scientific visualization 387
20.3. Medical imaging 390
20.4. Molecular modeling 397
20.5. Conclusion 401
20.6. Bibliography 402
Chapter 21. 3D Reconstruction of Sport Scenes 405
Sebastien MAVROMATIS and Jean SEQUEIRA
21.1. Introduction 405
21.2. Automatic selection of a region of interest (ROI) 406
21.3. The Hough transform 410
21.4. Matching image features to the geometric model 412
21.5. Conclusion 415
21.6. Bibliography 417
Chapter 22. Experiments in Live Capture and Transmission of Stereoscopic 3D Video Images 421
David GROGNA and Jacques G.VERLY
22.1. Introduction 421
22.2. Retransmissions of various shows 422
22.3. Retransmissions of surgical operations 423
22.4. Retransmissions of “steadicam” interviews 428
22.5. Retransmission of a transatlantic video presentation 433
22.6. Retransmissions of bicycle races 435
22.7. Conclusion 437
22.8. Bibliography 439
Conclusion 441
Laurent LUCAS, Celine LOSCOS and Yannick REMION
List of Authors 443
Index 447