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Foundations of 3D Computer Graphics
发布日期:2015-07-02  浏览

Foundations of 3D Computer Graphics

[BOOK DESCRIPTION]

Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time "rasterization-based" rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

[TABLE OF CONTENTS]
1.Introduction
2.Linear
3.Affine
4.Respect
5.Frames in graphics
6.Hello world 3D
7.Quaternions (a bit technical)
8.Balls, track and arc
9.Smooth interpolation
10.Projection
11.Depth
12.From vertex to pixel
13.Varying variables (tricky)
14.Materials
15.Texture mapping
16.Sampling
17.Reconstruction
18.Resampling
19.Color
20.What is ray tracing?
21.Light (technical)
22.Geometric modeling, basic intro
23.Animation, not even an introduction
appendix A.
Hello world 2D
appendix B.
Affine functions.

 

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