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Software Engineering:A Practitioner’s Approach,Eighth Edition
发布日期:2015-10-29  浏览

Software Engineering:A Practitioner’s Approach,Eighth Edition

[Book Description]

For almost three decades, Roger Pressman's Software Engineering: A Practitioner's Approach has been the world's leading textbook in software engineering. The new eighth edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.

The eighth edition of Software Engineering: A Practitioner's Approach has been designed to consolidate and restructure the content introduced over the past two editions of the book. The chapter structure will return to a more linear presentation of software engineering topics with a direct emphasis on the major activities that are part of a generic software process. Content will focus on widely used software engineering methods and will de-emphasize or completely eliminate discussion of secondary methods, tools and techniques. The intent is to provide a more targeted, prescriptive, and focused approach, while attempting to maintain SEPA's reputation as a comprehensive guide to software engineering.

The 39 chapters of the eighth edition are organized into five parts - Process, Modeling, Quality Management, Managing Software Projects, and Advanced Topics. The book has been revised and restructured to improve pedagogical flow and emphasize new and important software engineering processes and practices.

[Table of Contents]

Preface 
CHAPTER 1 THE NATURE OF SOFTWARE 
1.1 The Nature of Software 
1.1.1 Defininq Software 
1.1.2 Software Application Domains 
1.1.3 Legacy Software 
1.2 The Changing Nature of Software 
1.2.1 WebApps 
1.2.2 Mobile Applications 
1.2.3 Cloud Computing 
1.2.4 Product Line Software 
1.3 Summary 
PROBIEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 2 SOFTWARE ENGINEERING 
2.1 Defining the Discipline 
2.2 The Software Process 
2.2.1 The Process Framework 
2.2.2 Umbrella Activities 
2.2.3 Process Adaptation 
2.3 Software Engineering Practice 
2.3.1 The Essence of Practice 
2.3.2 General Principles 
2.4 Software Development Myths 
2.5 How It All Starts 
2.6 Summary 
PROBIEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
PART ONE THE SOFTWARE PROCESS 
CHAPTER 3 SOFTWARE PROCESS STRUCEURE 
3.1 A Generic Process Model 
3.2 Defining a Framework Activity 
3.3 Identifying a Task Set 
3.4 Process Patterns 
3.5 Process Assessment and Improvement 
36 Surnmary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 4 PROCESS MODELS 
4.1 Prescriptive Process Models 
4.1.1 The Waterfall Model 
4.1.2 Incremental Process Models 
4.1.3 Evolutionary Process Models 
4.1.4 Concurrent Models 
4.1.5 A Final Word on Evolutionary Processes 
4.2 Specialized Process Models 
4.2.1 Componenr—Based Development 
4.2.2 The Formal Methods Model 
4.2.3 Aspect—Oriented Software Developmenl 
4.3 The Unified Process 
4.3.1 A Brief History 
4.3.2 Phases of the Unified Process 
4.4 Personal and Team Process Models 
4.4.1 Personal Software Process 
4.4.2 Team Software Process 
4.5 Process Technology 
4.6 Product and Process 
4.7 Summary 
PROBLEMS AND POIHTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 5 AGILS DEVELOPMENT 
5.1 What Is Agility? 
5.2 Agility and the Cost of CHange 
5.3 What Is an Agile Process? 
5.3.1 Agility Principles 
5.3.2 The Politics of Agile Development 
5.4 Extreme Programming 
5.4.1 The XP Process 
5.4.2 Industrial XP 
5.5 Other Agile Process Modeis 
5.5.1 Scrum 
5.5.2 Dynamic Systems Development Method 
5.5.3 Agile Modeling 
5.5.4 Agile Unified Process 
5.6 A Tool Set for tHe Agile Process 
5.7 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 6 HUMAN ASPECTS OF SOFTWARE ENGINEERING 
6.1 Characteristics of a Software Engineer 
6.2 The Psychology of Software Engineering 
6.3 The Soffware Team 
6.4 Team Structures 
6.5 Agile Teams 
6.5.1 The Generic Agile Team 
6.5.2 The XP Team 
6.6 The Impad of Social Medio 
6.7 Software Engineering Using the Cloud 
6.8 Collaboration Tools 
6.9 Global Teams 
6.10 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
PART TWO MODELING 
CHAPTER 7 PRINCIPLES THAT GUIDE PRACTICE 
7.1 Software Engineering Knowledge 
7.2 Core Principles 
7.2.1 Principles That Guide Process 
7.2.2 Principles That Guide Practice 
7.3 Principles That Guide Each Framework Activicy 
7.3.1 Communication Prinaples 
7.3.2 Planning Principles 
7.3.3 Modeiing Principles 
7.3.4 Construdion Principles 
7.3.5 Deployment Principles 
7.4 Work Practices 
7.5 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 8 UNDERSTANDING REQUIREMENTS 
8.1 Requirements Engineering 
8.2 Estoblishing the Gfoundwork 
8.2.1 Identifying Stakehotders 
8.2.2 Recognizing Multiple Viewpoints 
8.2.3 Working toword Collaboration 
8.2.4 Asking the First Quesfions 
8.2.5 Nonfunctional Requirements 
8.2.6 Traceability 
8.3 Eliciting Requiremenfs 
8.3.1 Collaborative Requirements Gathering 
8.3.2 Quolity Function Deployment 
8.3.3 Usage Scenarios 
8.3.4 Elicitation Work Products 
8.3.5 Agile Requirements Elicitarion 
8.3.6 Service—Oriented Methods 
8.4 Developing Use Cases 
8.5 Building the Analysis Model 
8.5.1 Elements of the Analysis Model 
8.5.2 Analysis Potferns 
8.5.3 Agile Requirements Engineering 
8.5.4 Requirements for Self—Adaptive Systems 
8.6 Negotiating Requirements 
8.7 Requirements Monitoring 
8.8 Validafing Requirements 
8.9 Avoiding Common Mistakes 
8.10 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND OTHER INFORMATION SOURCES 
CHAPTER 9 REQUIREMENTS MODELING: SCENARIO—BASED METHODS 
9.1 Requirements Analysis 
9.1.1 Overall Objectives and Philosophy 
9.1.2 Analysis Rules of Thumb 
9.1.3 Domain Analysis 
9.1.4 Requirements Modeling Approaches 
9.2 Scenario—Based Modeling 
9.2.1 Creating o Preliminary Use Case 
9.2.2 Refining a Preliminary Use Case 
9.2.3 Writing a Formal Use Case 
9.3 UML Models That Supplement the Use Case 
9.3.1 Developing an Activity Diagram 
9.3.2 Swimlone Diagrams 
9.4 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 10 REQUIREMENTS MODELING: CLASS—BASED METHODS 
10.1 Identifying Analysis Closses 
10.2 Specifying Attributes 
10.3 Defining Operations 
10.4 Class—Responsibility—Collaborafor Modeling 
10.5 Associations and Dependencies 
10.6 Analysis Packages 
10.7 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
CHAPTER 11 REQUIREMENTS MODELING; BEHAVIOR,PATTERNS,AND WEB/MOBILE APPS 
11.1 Creating a Behavioral Model 
11.2 Identifying Events with the Use Case 
11.3 State Representations 
11.4 Patterns for Requirements Modeling 
11.4.1 Discovering Analysis Patterns 
11.4.2 A Requirements Pattern Example: Actuafor—Sensor 
11.5 Requirements Modeling for Web and Mobile Apps 
11.5.1 How Much Analysis Is Enough? 
11.5.2 Requirements Modeling Input 
11.5.3 Requirements Modeling Output 
11.54 Contenl Model 
11.5.5 Interation Model for Web and Mobile Apps 
11.5.6 Functional Model 
11.5.7 Configuration Models for WebApps 
11.5.8 Navigation Modeling 
11.6 Summary 
PROBLEMS AND POINTS TO PONDER 
FURTHER READINGS AND INFORMATION SOURCES 
…… 
CHAPTER 12 DESIGN CONCEPTS 
CHAPTER 13 ARCHITECTURAL DESIGN 
CHAPTER 14 COMPONENT—LEVEL DESIGN 
CHAPTER 15 USER INTERFACE DESIGN 
CHAPTER 16 PATTERN—BASED DESIGN 
CHAPTER 17 WEBAPP DESIGN 
CHAPTER 18 MOBILEAPP DESIGN 
PART THREE QUALITY MANAGEMENT 
CHAPTER 19 QUALITY CONCEPTS 
CHAPTER 20 REVIEW TECHNIQUES 
CHAPTER 21 SOFTWARE QUALITY ASSURANCE 
CHAPTER 22 SOFTWARE TESTING STRATEGIES 
CHAPTER 23 TESTING CONVENTIONAL APPLICATIONS 
CHAPTER 24 TESTING OBJECT—ORIENTED APPLICATIONS 
CHAPTER 25 TESTING WEB APPLICATIONS

 

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