Abstract:
The phenomenon of cyber subculture taste identification is a social representation of mobile modernity. This paper holds that cyber subculture is a kind of game ontology culture, and its connotation shows a thinning trend. Cyber subculture production is a circuar movement produced in a fragmented social environment, and its interesting generation is the product of communicative action. This paper holds that the identification of network subculture is a process of a sufficient relationship with mobile modernity. At present, the overall strategy of cyber subculture production is flexible. From this point of view, the superficial taste identity is the immediate sharing and dissemination of emotions, ideas and concepts; the deep interesting identity conforms to the stipulations of various cultural qualities of liquid modernity and evolves into a cultural practice.